Tuesday, February 13, 2024

Dien Bien Phu Part II

 For Turns 6/7 at B1, French artillery was finally called inside their own wire to devastate VM followup troops. This permitted French troops to regain much of the position, although with some losses. Two Viets remain isolated at the center while the 2nd assault company approaches the wire (right)

Over at B2, the 3 Viet assault companies have shot their bolt. What remains is huddled in the front trench line but with no officers alive, will not advance. Two unfortunate Viets lay pinned down at the wire...
At B3, all that is left of the 1st assault company, holds out precariously at top center while it awaits the second wave at left...
Turns 8/9 at B1, saw the final VM assault company approaching the wire as the 2nd company was completely destroyed. The French artillery still blasters the open ground between the trenches and the wire...
At B2, the desperate close in fighting continues as neither side can finish the other. The two Viets pinned at the wire are till there!
But at B3, the situation is bloody for both sides. The VM have a toehold in the bunker at the top but only two men from the initial two companies remain! It will be up to the 3rd company now coming up the hill to finish the French. They hold on to the Command bunker and adjacent trench...
During Turns 10/11, the third and last VM company managed to get some troops in the trenches temporarily. All that remains is a handful trying to reach the trench and their commander (seen to the right edge) is trying to get word to HQ that they need reinforcements to continue the struggle...
The French gained a slight advantage at B2, but fighting continues. The Viets appear to outnumber the Legionaires, but there are two LMGs in the bottom and lefthand bunkers. Note only one lone Viet is stuck at the wire...
At B3, the Viets took numerous casualties as they fell to French artillery, but their numbers are starting to tell. One Viet (top bunker), sole survivor of the first two companies, succeeded in taking out two Legionaires in close action...
The next seven Turns were very brief. The fighting in B1 and B2 ended with the French barely in control and down to a handful of men. B3 saw continued fighting with dwindling men on both sides (main reason for the shortness of the turns). The unlucky Legionaire at the center next to the Command bunker (where the French RTO was KIA at his post as the VM broke in), will be captured in the very next Turn...
While the struggle on B3 wore on, the French consolidated their forces, on B1...
B2...
Seen below, are the positions at the end on Turn 18. Note that only two Frenchmen are left on B3 (upper left). There is a French LMG standing in a destroyed bunker next to another man marked with a red Pin marker. You can also see the Legionaire who was captured (marked with the Yellow Shaken Marker next to the Command bunker. The time is 2130 and the struggle for Beatrice has been going on for over four hours. The VM have lost the better part of three battalions! But two reserve battalions have now take up their positions and following a brief artillery barrage, are ready to reignite the fighting. The 3/13 DBLE has lost the better portions of three companies, and the few remaining Legionaires are preparing to sell their lives to hold on to Beatrice. French artillery has been called on to attempt to save the position! Viva la Legion!
To be continued...














Monday, February 12, 2024

Dien Bien Phu: Beatrice, March 13, 1953

 Using a very detailed Artillery Prep and Supply Rules originally established back in the 70s and 80s, and later edited and further developed in the last four years, the battle begins. The view has now changed to from the north. Beatrice actually had three linked hilltops labelled B1 (north or bottom of photo); B2 (top-right); B3 (top-left) and B4 (mid photo, although this position is sometimes shown as part of one of the other). Bunkers are those square/rectangular posts covered with sandbagged roof. Some have already been penetrated and uncovered. Note this at the lowest point of the French position shown near where the road (RP41-Route Provinciale 41) leaves the Battle Board. You can also see the approach trenches of the Viet Minh from both east and west. These were simply poster board outlined with the same playdough sand bags. They are easily place throughout the various games so provides numerous options.

Three Viet Minh Battalions have begun their assaults: One from the east (left), and two from the west (right top and bottom). The French Foreign Legion 3/13 DBLE consists of about 80 some 15mm figures, divided into four copies, one found on each of the positions, with Btn HQ on B4. Each Viet Minh Btn consists of about 100 figures in three companies each. Both have already suffered casualties from artillery fire. (Which was the big killer at Dien Bien Phu). The caps seen on the figures are, 1) Red=Pinned (figure can't move next turn but can shoot); 2) Yellow=Shaken )figure can't move or shoot and if contacted by enemy based figure will surrender); Green=KIA (found on heavy weapon stands with more than one figure such as mortars or MMG).

If you zoom in, you will be able to spot sections of the barbed wire breached by artillery fire...

Zooming on to B1. One French Platoon has brought the initial VM assault troops under fire. There is a French LMG in the bunker (left/center). The rules provide one dice per rifle, three for LMG, and five for MMG. You can also notice a single red dot on the VM figure to the right. I can identify each company/battalion with dot for company and color for btn. This particular figure is first company of the red btn. Companies is the smallest unit i use for the VM while the French break down to platoons.
Next we turn to B2 where all five bunkers survived the VM artillery. The leading VM company has also suffered more severely from French artillery as shown by large gaps in the assault line. Look closely and you can just spot a French MMG poking out from under the bunker roof in the right hand bunker...
The last shot taken from Turn one is now at B3. Here the VM have suffered slightly less casualties while the one of the French bunkers (top edge of position) and two gaps already show in the perimeter fence...
Turn 2 at B1. The VM have two gaps in the wire (VM marked with Yellow cap in one and second seen in front of bunker in top right). The smashed bunker at bottom had seen the two man company MMG crew KIA, but two Legionaires found the gun operative and have turned to gun on the VM! Notice the Legion Platoon NCO who has come out of his bunker to scout the conditions (seen above the fore-mentioned bunker).
An overview of the battlefield at the end of Turn 3/4, and the Viet Minh have reached the trenches at B1, 2 and 3!:
Having suffered tremendous casualties passing through French artillery fire, the Viet Minh succeed only in one Pin at B1...
Over at B2, the Viets are more successful. A lucky shot into a key bunker (manned by a company MMG) causes a KIA on one of the crew and a Pin on the other! One Viet jumps into the enemy trench while the 2nd and 3rd coompanies begin to pass through the wire...
But the greatest success for the VM is at B3. Some of the Viets secure a destroyed bunker (note the retiring VM sapper to its left) and continue further into the trench (bottom right). The 2nd company can't come up too fast however, as they Viets have suffered heavy casualties here as well...
At the very end of Turn 5, a French counterattack is launched from B4 (right side). The Turn comes to an unexpected quick end as the "Coffee Break" Card is pulled. Each turn sees the players pull a card to activate a unit. There are also five special cards attached each turn, including 4 drawn from each players special deck containing: 1) Charismatic Leader that permits every unit on that side to gain a free activation; very handy indeed! 2) Company Captain which provides a player to activate any/all units w/n a company; 3) Company Lt provides 2 Platoon activations; 4) Lt/NCO allows ten figures from any platoon to activate; and 5) MG allowing the activation of one MG. Each turn the players select two cards randomly to place w/n the cards used for the Turn making it a surprise each turn. The "Coffee Break" is always shuffled into the deck and therefore it appears randomly, sometimes early, sometimes later. You never know, an added fog of war...
Turn 6 sees the VM 2nd Co at B1, struggling to make it to the trenches. French artillery fire has been called down just outside the wire (note the green marker). Three such soldiers however have made it into the trenches (center photo). French reserves are arriving from the left...
At B2, murderous point blank fire is raking the trenches at top, while below, the VM have wiped out the MMG crew and cleared the bunker...
At B3, the Viets have just about cleared the first line of trenches/bunkers, with one lone legionaire remaining. The Counterattack is moving up to the command bunker in the center...
To be continued...













Sunday, February 11, 2024

French Indochina: 1953

Back in 2019, (and it that does seem a long time ago!) The Gaming Group fought a number of battles recreating the French Indochina War. We fought through 1949 and 1950 and had reached the massive struggle at Dong Ke on RC4. Then we turned our sights elsewhere.


At a slightly earlier time, i had the opportunity to watch the film Dien Bien Phu, directed by Pierre Schoendoerffer on UTube. The only version at that time was in French, but the film mesmerized me. Then suddenly I found that someone had added English subtitles and I was in heaven. Then ALL the copies disappeared from the net and that remained for years. I keep looking, but could find no copy that would play in the States, until last month. For about $30, I purchased through Amazon a beautiful BluRay edition and when it arrived, i watched it three straight nights. I have read many reviews that didn't rate it highly, but for me personally, I appreciated it more and more. Even since I read Bernard Fall's Hell in a Very Small Place back in the early 70s (1970 that is), I have been fascinated by this incredible battle. I and friends have fought numerous miniature games over the years, and i have constructed a massive battle board covering the entire French position in 15mm. Had the set up at a Convention years ago and fought it over three days. Watching the film has reignited my passion for the French and Viet Minh struggle all those years again.

A lot of research has been undertaken in those years, and many more books on the topic have been read. The Group even recreated Operation Castor, again in 15mm that was a blast.  But last week, i dug out the figures, reset the rules, and pulled out the boards necessary for the first major struggle in the valley of Dien Bien Phu in March of 1953.

This view of the French position of Beatrice, is from the SW as the Viet Minh artillery barrage is pounding the shocked French Foreign Legion defenders of the famous 3/13DBLE. This was the unit that held Rommel's forces at bay at Bir Hakeim in North Africa in 1942. In spite of their history and experience, they, like the rest of the French Union forces at Dien Bien Phu, had never experienced the intensity of the artillery barrage that General Giap unleashed upon them. No one believed that the Viets could accomplish what was necessary to bring heavy guns through trackless jungled-covered hills, and then supply them with enough ammunition to make a difference. The boards themselves are based on old 2'x4' ceiling tiles. Beatrice is covering approximately 6'x4'. The trenches and bunkers were carved into the boards and then lined with individually molded sand bags out of playdough! I know, crazy. But the result was quite effective i believe. There will be more photos in the future postings that you can study.





Thursday, November 16, 2023

"The Beach"

 So one of the ships carrying the American troops to Vera Cruz, has instead, literally dropped onto a beach in the Alternative Yucatan. A rough barricade was thrown up, just in time in fact...

The view from the sea (that is an old Constitution model that I stripped the masts etc to form a wreck)...
Silently, Holcano tribesmen (Mayan?) moved up to the jungles edge, to begin launching their deadly arrows on to the unsuspecting Americans...
The first Grik appear as they begin their charge from the jungle (they are the evolved dinosaurs on this 'other" Earth...
A closeup of the Grik...
Then a lot more Grik emerge...
The American's 6 lbers and muskets open fire dropping the first Grik...
Whole ranks of Griks are being shot down, but more strep out of the jungle...
Many Grik are down, but their charge is getting closer and closer...
The first Grik make it to the barricade, while Holcano arrows are inflicting U.S. casualties (notice the wounded being moved to the rear of the fighting line)...
The fighting is getting intense at the apex of the American line...
Closer view...
The Grik are on top of the barricade! They are simply ignoring their losses...
The Americans devastate the right wing of the Grik forces...
The breach at the Apex is sealed (at least for now)...
Despite the U.S. losses, the Grik withdraw as reinforcements arrive to same the beleaguered Americans...
A very enjoyable game! If you like Alternative Historicals, i highly recommend the Artillerymen series which is a prequel to an even larger (and great) series (the Destroyermen)




 








Alternate History: The Artillerymen

If you like reading Alternative History novels, I highly recommend  Destroyermen and its prequel, The Artillerymen. The latter tells of American soldiers on their way to Vera Cruz during the Mexican-American War when they are mysteriously transported to a parallel planet Earth. This new Earth, among other things, has seen dinosaurs evolve into intelligent life, called the Grik. Another twist, is a culture based around the Spanish conquistadors melding with central American cultures into a bloody Holy Dominion Kingdom. The Americans find themselves deposited into what we would call the Yucatan, where they are attacked by Grik and Holy Dominion allies, the Holcano (Mayan tribe).


American soldiers representing Volunteers and Regulars from the book...

The real heroes of the novels, American Artillery...
The 'official' commander of the Americans on the beach, Major Reed...
Captain Anson of the Texas Rangers...
Lt Lara, commander of a small Mexican Lancer unit transported to the strange world as well...
Some of Anson's Rangers...
These are some of the hideous cannibalistic Grik...
More Grik, these armed with weapons...
Up next, the Battle on the Beach...