Friday, June 25, 2021

A French Schooner is Taken

 Week Six of our Buccaneer Campaign saw my Flotilla patrolling off the coast of Puerto Rico, when an approaching sail was spotted. Soon it was identified as French, so I ordered French colors raised to keep these trespassers in the dark as to our true Spanish identity. My ships were sailing close to the wind (coming from behind the French Schooner) so we were tacking to the port side...

Our group has worked out a system where the further out the ship is (starting at 40") there is a 10% chance someone will see through the facade. It goes up 10% for each 4" of decreasing range. This was the view the Frenchmen had of my oncoming Flotilla...
My crew prepares. Piqueros Marineros in the bow; gunners and Marineros amidships; and the Soldado with Don Antonio on the quarterdeck...
The range quickly closed to 32", but no warnings were observed...
The suddenly the Schooner veers off as it appears the French Captain wishes to force my ships into the wind. The Drummer begins his call to battle as I order the Sloop to Tack through the wind. But the Marineros fail to successfully do so, and we drift! I notice that both my Bark's fail to do so as well!...
Fortunately on the next turn, my men get the ship under control after drifting only 1". We turn with the Frenchmen and I order a broadside! We are so close, that all shots strike home...
The result is devastating, as the small French gun crew is wiped out!
The brave French Captain makes his Strike Test, (losing nearly half his crew) and tries to sweep past me. Those bungling men aboard the closest Bark (l) cause my Sloop (c) to veer away slightly so as not to collide!
Not wishing to cause anymore damage to the Schooner, I order to close on it and to grapple...and my men succeed!
My stout Piqueros Marineros swarm aboard and occupy the first two decks...and the French Captain wisely strikes! Some more trespassing heretics have been apprehended. The Viceroy will be pleased!
If you are allied with His Majesty, King Carlos, may you always make your throws. If not...




















Thursday, June 17, 2021

The English Punished

Continuing on in our Buccaneer Campaign of the 17th Century, an English Sloop was caught by surprise off the coast of the Dutch colony of Sint Maarten, which the English Captain had incorrectly identified as English! It raised anchor in an attempt to flee the oncoming French Privateer Sloop (slightly faster) and a Dutch Heavy Bark (same speed, but not in photo yet). Realizing he couldn't outrun at least one of his adversaries, the English Captain (top) began maneuvering into the wind (coming from the loser right) and fired a broadside in an attempt to damage the Frenchman's rigging (lower). No hits were made however...

With the Englishman moving away again (onto a second table...and I forgot to bring two sea-mats! The joke became the sea was turning grey because of an oncoming storm!), the Frenchman fires a volley, and scores two hits! The Englishman takes some damage to his rigging, not enough to slow him down, yet...
Sailing into the wind (and making several successful tacts through the wind), and leaving the French Sloop (top) behind temporarily, the Englishman (right) is now forced to engage the arriving Dutchman (left), but again misses...
Just when it appears that the Englishman might pull away, the Dutch Captain takes a gamble of his own, steering into the wind. He makes his Advance Sailing test, and successfully grapples with the English Sloop!
The English Captain doesn't wait for the Dutch however and leads a small band of his own Sea Dogs which succeeds in downing a Dutch Zeelieden...
The English Militia now succeed in firing a volley into the Dutch Kapers (right) at the stern of their ship, bringing down one!
But the Dutch get the final revenge when their Zeelieden (who outnumber the Sea Dogs) fight back and take down tow of the three Sea Dogs! The English Captain then surrenders, drawing the engagement to a conclusion...
While the game took a while to really get going with a lot of sailing and long-range cannon fire, when the Dutch Captain aggressively pressed against his adversary, it became an exciting finish with the boarding conflict. Another enjoyment installment. 

May your loot be vast, and your luck golden, til next time...




-



Sunday, June 6, 2021

The Dutch Smugglers of Puerta Cabello

 As part of our continuing 17th Century Adventure, my personal character, Don Antonio, has had success. Earlier we had a game where a French Fluyt was captured and significant booty was taken. With that (in our game mechanics) Don Antonio purchased an upgrade, a Sloop armed with 4 6lb and 2 9 lb guns. He also hired on some new men in Cartagena where they had come ashore for resupply. He then continued on his patrol eastward towards eventually Trinidad. That was the easternmost island colony of the Spanish at the time. Towards the end of that particular week (our campaign turns are in weekly portions), he decided to pay a visit to a known Dutch smuggling settlement that was claimed by the Spanish, but not settled and controlled by Spain until the next century.

The Dutch used Puerta Cabello (present-day Venezuela) as a base to smuggle mostly Cocoa to their nearby colony of Curacao. It was a small post, not even totally fortified. It was located on the north shore of a large bay (on left) more for protection against local natives than anything...

With his Sloop leading his Flotilla (Flying Dutch Colors I might add!), Don Antonio has one Bark break off to the NW (bottom right) to eventually anchor off the shore of a narrow peninsula that the Dutch might try to use as an escape route...
As the Flotilla continued their entrance into the bay, Dutch sailors of a Perugia, move towards her just in case...
On shore, the remaining Dutchmen are moving closer to get a look at the newcomers. It would appear that it is a merchant (or two?) coming for their cocoa...
A Dutchman on board the Piragua hails the Sloop and is answered (by the sole Dutch-speaker!). The Sloop glides forward slowly as the crew reef their sails. The trailing Bark maneuvers into position as well..
The second Bark drops anchor and the crew prepares to man its cannon...
Suddenly, as the Sloop continues forward only slightly, the gun ports open and a tremendous cannon volley splits the air...the balls shatter the hull of the Piragua, and all four Zeelieden are blown away! At this range all the shots are on target, and only one fail to strike home. The Dutch only make one save so its one Strike Point to the Spanish right away...
The Dutch Kapers ashore quickly react. They fire a long range volley and score a hit! 
The Piqueros Marineros fail their saving throw and one goes down...
The only possible bad news for the Spanish is the Inexperienced Marineros on the second Bark, fail not once but three times in attempting to lower their sails. They are getting close to the dock
As a group of Zeelieden pass into sight, the waiting Bark lets loose with a long range volley, needing a ten to hit...and they get one! The Zeelieden fails the saving throw and down he goes...
The Soldado fire their own long range volley, and they too are lucky as a Dutch Militiaman fails his throw and goes down. This gives the Spanish a second Strike Point which causes the Dutch to roll a Strike Test which they barely pass...
The Militia fire in return but make no hits. The Zeelieden and Kaper move to escape via the narrow peninsula to the north (bottom right). The second Bark fails again to lower sails and so must veer off to the starboard to avoid crashing into the flagship! Don Antonio is not amused! The Piqueros Marineros dash onto the dock...
Fearing a volley from the Dutch Militia with no cover, the Piqueros Marineros fell back to the Piragua. The Dutch did then miss with a volley, but the advancing Soldado did no better...
The Bark did get one shot on target with a roll of a nine, but the Dutch Kaper made its throw to save...
Chasing the retiring Militia, the Soldado missed again. While the Dutch retreated the surviving Zeelieden off the board (and causing a second Strike Test), the Dutch maintained their morale! At 50% they are stubborn men!
While the Piqueros move under cover, both the Dutch Kapers and Soldado fire at each other. Both score one hit and both fail their saving throws...
One Bark fires another long-range cannon volley but fails to hit...
A blast from one of the Sloop's swivel guns comes up short...
The completely incompetent Marineros on the second Bark fail two more times to trim their sails and are force to turn away from the action to avoid the shore line of the bay! Don Antonio may be hanging this lot!
As the Dutch Kaper escape (and the Dutch succeed yet again in their forced Strike Test!), the Piqueros chase after the Militia...
The Spanish gain the initiative and charge their Piqueros into the remainder of the Militia. The Dutch get defensive fire...and they roll twos and miss! The Spanish charge into the Dutch, and bring all three down. The Spanish will now loot the Trading Post, then burn it all to the ground. 

Not really much of a fight, but loot is loot, and thats how the forces grown. Till next time...Viva Espana!