One of the first games using the new rules "Setting the East Ablaze" follows.
At the bottom are the Whites. From l to r we see a Truck and Howitzer; unit of infantry behind a Maxim MG; another infantry unit; then finally a Kuban Cossack infantry unit...
The Bolshevik view, with (from l to r) an Austin-Putilov AC; three Infantry units; and finally some Cavalry...Initial turns saw the Whites deploying their Howitzer and MMG white other troops move into the village. The Cossacks on the right, move towards the farm house. The Reds are moving their Cavalry (l) and Putilov (r) quickly before the Whites consolidate their positions. Some Infantry are moving on the farm house as well...
At the two farm house, both sides are approaching the fight...With the Red Cavalry dispatched, artillery, MG, and rifle fire rip into the closest enemy Infantry. The Putilov scores more hits BUT... get another low ammo roll and so they are out of ammo!The final episode (as it turns out) occurs at the farm house. While the Whites take some losses, their fire, devastates the Red Infantry and their morale breaks! Fight over.The Bolshevik view...
The Cavalry smash into the Artillery crew but shockingly lost more in the melee than the gunners! Then supporting White Infantry fire and MMG fire devastated their ranks. The Putilov opens fire and brings down a couple of enemy troops to slow to reach cover. But there is bad news even here, as they roll for low ammo (occurs when you roll 2x1 for each 6 rolled. It then means -1 on future rolls and will go out of ammo if repeated)...A nice quick little game and we'll continue to try out these rules.
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