Tuesday, April 14, 2015

Battle of Houx, May 1940

Added an additional tile to the fight as seen below, with Houx at top right:
Close up of the blown RR bridge with the defending bunker at center:
Historically, one mototorcyle company crossed the Meuse (I've scaled down to one platoon):
German 81mm Mortar and 37 mm ATG on overwatch, near the ruins of the Poilvache: 
A 75mm Infantry gun positioned in Houx itself ready to support:
Positioned on the heights overlooking the Meuse, is one platoon (scaled from Company) of the II/39/5eDIM. Two other platoons are stationed off board to the west as the French didn't place their troops near the river but instead took the high ground located to the west! Hevey MG team and artillery FO are seen at center. But the morning began with fog and the French didn't see the Germans below!
The fog enables the Germans to get a free move and they bring 1 Squad/2 Platoon over to the west bank while 3/1 moves on bunker manned by a MMG team of Belgian Chassurs Ardennais:
 TURN 2:
The Belgians finally see the advancing Germans and let loose but only score a Shaken (can't move/shoot next turn marked by Yellow Cap) and two Pins (can't move marked by Red Pin)
The French FO gets through to his 75mm Artillery battery, but the first shots strike off tarket near or on the Ile de Houx. French rifles and lmg however cause the first casualties on the German 1/1 at base of hill. Four KIA and one Shaken. German 81mm Mortar and MMG both miss!
Second French squad located on left side of heights is less successfull, scoring only a Shaken and a Pin:
First round to the French
TURN 3:
Germans win initiative again! They make it to the bunker but can't force open the door. Fire against the embrasures is ineffective. 

French FO loses contact! But their MMG gains one KIA and Pins another on the Lock...not a good place to freeze! German 1/1 moves up hill and gains one KIA and one Shaken. French MC races back to Platoon HQ which contacts CO HQ. They will send reinforcements...but it takes a turn to pass along orders! French fire from the heights gets four KIA (inc LMG team and the Pinned soldier on the Lock) and an additional Shaken. German 81mm Mortar lands on target and inflicts one KIA and one Shaken, but the MMG misses again. Finally the German lands a 75mm IG shell on target and puts one more KIA on the French:
Zoom in on the action at the top of the Meuse Heights:
TURN 4
French win initiative and the FO reestablishes contact, bring down a 75mm barrage on the troops crossing the Ile de Houx, gaining two KIAs. 

The German 1/2 brings the remainider across the Lock and continues to assault the hill, inflicting one KIA and a Shaken on the French MMG! French fire from the Heights gains another four KIAs and one Shaken. German return fire(inc 81mm and MMG) score big; inflicting a total of six KIAs, two Shaken and one Pin! They are gaining the ridge immediately above the Lock! 

Belgian MMG scores two KIAs while further German troops (2/2 and 3/3) move up to and over the Weir. Those French reinforcements better show up soon!
TURN 5
The Germans strike first as their 1/1 and 2/1 continue to assault the Heights, inflicting six KIA. The French FO team successfully mount their MC and escape to a safer position (center), while their troops strike back, getting three KIA and three Shaken. They also send a runner (center, left of mc) to HQ requesting assistance. 
Closeup of the carnage showing German 81mm placing a shell right among the French defenders KIA two and destroying the MMG (center). It's a hard climb up that slope! 
TURN 6
Fortunately for the French commander, they gain the initiative and continue the counterattack on the Heights. They will inflict four more KIA, leaving the German 1/1and1/2 with only a total of three men! The Germans in return add two more KIA to the French losses, leaving them in a very weak postiion as well. Whose reserves will arrive first?
French runner reaches the 3/1 (left of center)but the squad leader cannot authorize an attack w/o HQ so the runner must continue onto Platoon HQ (top of hill upper left)! The FO team redeploys (center) in preparation to bring artillery back online
Germans finally force open the bunker door and KIA two of the three Belgian Chassurs Ardennais inside...but one remains! Their defensive fire unfortuantely was ineffective!
TURN 7
French keep initiative and what's left of two squads on the Heights blast away, but only get a Shaken. German return fire (inc MMG) gets only one KIA and a Shaken. Both initial forces are spent. Notice the German 2/2 coming up the slope on left. The French FO fails to make communication with artillery...
while their 3/1 advance towards the Germans
On the German right flank, the brave Belgian Chassurs goes down under a barrage of fire!
TURN 8
Germans regain initiative and with what's left of the two squads on top bring down one KIA along with a Pin (lower right). The French 1/2 falls back to Pla HQ to regroup (in my rules, as long as the HQ remains intact, any/all casualties have a chance to recover. This reflects my inclusion of morale w/o having to make additional rolls and modifications. Each casualty rolls a 6d; 1-2 they were unhurt or very lightly wounded and may return, 3-4 and they are wounded and cannot return, while 5-6 results in KIA. Any recovering troops then roll once more to determine the number of turns in takes to recover, 1-3. It has worked well over the years). In this case, the French recover six riflemen and a LMG (from 11 casualties)...great job. Better yet, they will only take one turn to recover! The newly arriving German 2/2 troops on the left reach the crest and blast away at the French troops moving towards them. Three hits...but all on the same figure, the squad leader!(hidden behind tree just above French HT, left of center). The French then return a devastating fire and get five KIA! French reinforcements (2 Platoon) begin arriving near the 1 Pla HQ (above photo on right), while Germans occupy the base of the Heights with their 3/2.
Finally on the right, German 3/1 redeploys along RR embankment
TURN 9
French regain initiative and 3/1 and the last remaining member of 1/1 who had been pinned and counldn't retire, causes 2 KIA. But wait...everything the Germans throw at them misses! Unfortunately for the French, the remainder of the German 2/2 reach the crest (lower left) and inflict 4 KIA. 
The French FO gets the final hurt in as they land all three 75mm on target along the RR embankment and inflict 3 KIA. Good thing those men listened to their sergeant and kept their spacing!

Meanwhile the German 3 Pla begins crossing the Meuse, some by boat:

TURN 10
French win initiative again and what is left of 3/1 causes another KIA and a Shaken on their opponents.
Germans then drop seven KIA out of the Platoon, leaving one lone Frenchman standing! French 2/1 recovers four men for 2 turns while the Germans reorganize as well: 1/1 recovers 5 for one turn. 1/2 is not so fortunate, gathering only 3 for three turns.
The German 3 Platoon continues to deploy to the Ile de Houx or the Weir/Lock. They must hurry. as the French reinforcements are making their presence felt on the Heights!
TURN 11
Germans gain intiative and use it to inflict 5 KIA on the advancing French Dragoon Portes, but return fire drops 4 KIA, a Shaken and another 3 Pinned which leaves the survivors hanging on by their fingernails. The German 81mm puts down a perfect shot amongst four closely packed Dragoon Portes, KIA them all! (upper right)
Not to be outdone, The French FO maintains contact and brings 3 75mm shells down on the two recovering squads and gains 3 KIA!
The 3/2 French Dragoon arrives and takes postion in front of it's Platoon HQ, while German 1/3 and 3/3 cross the Meuse on boats
TURN 12
French regain initiative and use it on the Heights, gaining another 4 KIA and 1 Pin. Fortunately for the Germans, their Pla HQ has sent up the 60mm team (bottom center, who hit with all three shots...and receive 3 KIA!!) to reinforce the few remaining (4 on right of cernter) German returns fire and drops two more KIA plus 3 Shaken...they're not giving up w/o a fight! 
The French FO again brings down his 75s, this time on the RR embankment, and gets a KIA and a Pin. The Artillery has been devastating!
The German 3 Platoon is now arriving and grouping along the Meuse. With troops arriving piecemeal, they haven't been able to win the battle on the Heights...
The French place 3/2 (top center)and the recovered 1/1 (bottom center) in a secondary line just forward of their Pla HQ (left center). They do love their defensive battles!
There will be a delay in finishing this epic struggle...leaving for a trip to the Scottish Highlands tomorrow! ...so it will be continued...



Wednesday, April 8, 2015

Crossing of the Meuse 1930

A number of years ago I created a large detailed board depicting Rommel's crossing of the Meuse during May, 1940. The ground covered stretched between Dinant in the south and Houx in the north. The battlefield was used successfully at Tacticon (Denver Colorado gaming convention) and now I've decided to bring it out once again. With new research, figures etc, it promises to be exciting. So here are the first initial photos showing the terrain around the small Belgian town of Houx.
Flying above the future French lines and looking back eastward, you see Houx in the upper left with the Ile de Houx along the top edge. The base of the steep hills bordering the Meuse can be seen to the right
Looking down on Houx itself with the Ile de Houx to the left. A German Motorcycle Battalion will reach this ground during the night of May 12-13
Looking south over the Ile de Houx, you now see the most important feature in this sector: the Wier and Lock at the top of picture. French would be to the right
View of the said Wier and Lock, viewed from the east bank (German positions). It is during that fateful evening of May 12-13, that a lone company of German cyclists creep along the Wier to the Ile first, then to the west bank itself. The French are holding the heights of the hills seen in upper left and also located further to the west (top of photo) and will not impede the Germans! Rommel will have men across the river days before the French C-n-C General Gamelin, believes that the Germans can even reach the river!
Final preliminary photo show the Wier (right branch of Meuse) and Lock (left branch), with Houx at top right and French positions on the hills at left. The road and RR at top will enter the town of Anhee located off top of photo. Planning on recreating the fighting during the early hours of May 13 today, so hope to have some updates shortly. Viva la France!

Saturday, November 1, 2014

Second Coming of the "Taiping"

This was the entrance to the underground complex in Episode Eight: “Into the Lair”. It is a copy of a Buddhist Cliff Temple called Lianlongshan. It doubled for the HQ of one ‘mastermind/madman’ who believed that he was the reincarnated Yang Jiuquing of the Taiping movement of the 19th Century! The main entrance into the underground complex is in center. Secondary shrine on left:
As Blackpool’s ‘Company’ moved against the complex, the sentry was unaware of his pending doom:
Deep inside the mountain, ‘Yang’ (that's him in the 'bowl') addresses his followers, not realizing that events are about to burst upon them. As 'Yang' whips up his supporters, his mad scientist (got to have one of those, right?) henchman and 'messenger of death', attend to his words:
One of ‘Yang’s’ priest-generals gets into the moment.



A guard of one of the sect’s prisoners, takes a moment off, just before he is’ taken out’.
Outside his heavily protected laboratory, the scientist poses with one of his creations, the ‘Fire Dragons’. In the story, prisoners have a gas mask surgically attached to their face (ouch!) with a mind-controlling gas circulating within it. This provides the Taiping sect, control of soldiers who have no fear and do not even know immediately when they are dead. They gave "The Company" all sorts of problems in this Episode
Another of the “Fire-Dragons’ on the left, with an upper-level Taiping on the right, and a novitiate with the torch
During the Episode, "The Company" thought they destroyed the nest, but the leaders escaped, promising a return! I will get more photos this time. Next up: Fengdu, the "City of the Dead"!



Monday, October 27, 2014

China Lights


So the ‘badies’ wish to sack the ‘China Lights’ community. On the left is ‘Celestrial Emperor’ Wu-Chen Fong himself with his brother and right hand man, on the right Li Weh Fong. They’ve come out of the hills with their ragtag force not expecting any resistance. Little do they know that Colonel Blackpool and”The Company” are already at “China Lights”. (He does have a nice automobile, doesn’t he?)
And their target, China Lights:
Top side view of same:
Looking down towards the village, from which the 'Warlord's' army is attacking:
Some of Fong’s boys with his pride and joy, an Austin-Putilov; along with a 75mm howitzer and 150mm mortar. (I especially love the gunner taking a ‘rice-bowl break’!)

The prey, the people of “China Lights’. The founder, Miss Lin Mei-ching (center), who donated her impressive palace upon the death of her husband and #1 wife, to help the people of her village. From left to right we have Nurse Monroe; Dr. Bell; Father O’Grady; Miss Lin; Rev Donahue; and Rev Green (quite the scary-looking character)
Nearby an archaelogical dig is also threatened. Right to left we see Lady Ponsonby a visitor (bad timing); Prof Jackson; Prof Darfield; Prof James with his daughter Lilian and son Matthew.
Here comes the ‘cavalry’: Blackpool’s “Company”. Created to help the Chinese people bring their nation together and end misery and death. (They truly are the ‘good guys’). In the front from right to left is Major Devonshire, the organizing genius; Colonel Backpool himself; and Major Brooke, a heavy weapons expert. In the second row is (r-l) Lt O’Hanlon and Capt MacGregor (Irish and Scot respectfully, of course) Some of “The Company’s major assets including a Rolls AC, Ford MG truck and the Lanchester AC.
In Part I of China Lights,, some of the visiting archaelogical team were kidnapped by Fong. "The Company" staged a nighttime raid on an abandoned monastery and freed all of the hostages. Fong was furious and launched a full scale attack on China Lights. His men were slaughtered by Blackpool and his well-trained force, but Fong and some of his men escaped. (But not that wonderful car! It was taken folowing the death of Fong's bodyguard) Unfortuantely, once again I have no photos of the fight. When the club returns to China, I will do better. 
Many may recognize the wonderful Pulp Figures of Bob Murch, which I highly recommend. Service and figures are excellant. Many others were gathered from Artizan Designs (purchased through Brigade Games which I also highly recommend) Good luck on all your adventures!



Saturday, October 25, 2014

Steamship and River Gunboat for the Yangzte River Adventures


Here is the “Yangtze Empress”, a four foot model of a large steamer we use for some of the China Adventures:
You can see some of the “Company’ members on deck:
Looking towards the bridge and a character St. Croix seen on the right:
Did make it possible for all decks above cargo deck to lift off. Here is the Captain and the Bridge crew ready to cast off:
View forward from near the rear cargo hold: (beneath the skylights is The Company" quarters)
Of course, after I finished the model, I realized that the Chinese themselves referred to the Yangtze as “Chang Jiang” or simply, the Long River.

What China Adventure could you have without a gunboat. So here is my creation, looking a little like ‘San Pablo’?
I made her so she can double for virtually any 1920s gunboat, and so far she has filled in for the Japanese and “The Company”
The forward business end, showing a 4 incher and crew:
View of the forward portion of the gunboat:
Flying Bridge, manned and ready for the skipper!
Of course, the aft 4 incher:
Last but not least, we see ‘Jake’ reporting to duty as ‘Frenchie’ looks on (I’m sorry that my ‘Frenchie seems to have grown some facial hair, for those of you have viewed Sand Pebbles)
These two vessels have seen a great deal of action in our Chinese Pulp Adventures!


















The Shanghai Bund: 1920s


I set out this diorama at Green Mountain HS in May of 2011. It stretched some 42 feet from the southern end (at top edge of photo) to the Garden Bridge and Russian Legation at the northern. Each of the ‘buildings’ that faced the Bund were images blown up to scale so you have a ‘hollywood set’ effect. It was also used for our first Chinese Pulp Episode, set in 1925. (more on that later)
You see the Bund from a vantage point above the park located at the confluence of the  Whang Poo and Soochow Creek
River Traffic on the Whang Poo in front of the Sasson House (which wasn’t yet constructed in 1925, but my presentation at the school was set in 1927) You can get further pictures of the steamer and gunboat on other pages.
The scene for episode One, Ambush of Blackpool, was staged here in front of the famous Shanghai Club (second from left)
The Hong Kong/Shanghai Bank on left, and the Customs House with large clock tower
By the time the club played out two Episodes set here on the Bund, I added a great deal more to the waterfront; including sampans, autos, people, and even a tram. Unfortuately, when the games were played, no photos were taken. Next time!